TY - GEN
T1 - Demystifying Spatial Audio Plugins
T2 - 7th IEEE Ecuador Technical Chapters Meeting, ECTM 2023
AU - Rosero, Karen
AU - Abreu, Douglas
AU - Grijalva, Felipe
AU - Masiero, Bruno
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - The proliferation of audio systems reproducing spatial information has revolutionized the market, offering enhanced timbre fidelity and high-quality spatial perception. Recording and reproducing spatial sound often require specialized microphones and loudspeaker arrays. To manipulate immersive sound, digital audio workstations (DAWs) rely on software extensions known as spatial audio plugins, which significantly expand the functionality of DAWs for spatial audio. Therefore, it is crucial to provide researchers and practitioners with comprehensive information about the most relevant spatial audio plugins available. This study examines the encoding and decoding stages within the immersive sound production chain, with a specific emphasis on plugins and their respective features. These plugins enable the execution of typical operations, facilitating the conversion of mono, stereo, or multichannel audio formats into several orders of Ambisonics spatial audio formats. In addition, decoding plugins are responsible for processing Ambisonic signals to generate either binaural outputs or formats suitable for loudspeaker arrays. The study offers a comprehensive overview of currently available spatial audio plugins, accentuating recent advancements while outlining the underlying methodologies, encompassing both parametric and non-parametric approaches.
AB - The proliferation of audio systems reproducing spatial information has revolutionized the market, offering enhanced timbre fidelity and high-quality spatial perception. Recording and reproducing spatial sound often require specialized microphones and loudspeaker arrays. To manipulate immersive sound, digital audio workstations (DAWs) rely on software extensions known as spatial audio plugins, which significantly expand the functionality of DAWs for spatial audio. Therefore, it is crucial to provide researchers and practitioners with comprehensive information about the most relevant spatial audio plugins available. This study examines the encoding and decoding stages within the immersive sound production chain, with a specific emphasis on plugins and their respective features. These plugins enable the execution of typical operations, facilitating the conversion of mono, stereo, or multichannel audio formats into several orders of Ambisonics spatial audio formats. In addition, decoding plugins are responsible for processing Ambisonic signals to generate either binaural outputs or formats suitable for loudspeaker arrays. The study offers a comprehensive overview of currently available spatial audio plugins, accentuating recent advancements while outlining the underlying methodologies, encompassing both parametric and non-parametric approaches.
KW - Ambisonics
KW - Digital audio workstation
KW - Spatial audio
UR - http://www.scopus.com/inward/record.url?scp=85179515318&partnerID=8YFLogxK
U2 - 10.1109/ETCM58927.2023.10309087
DO - 10.1109/ETCM58927.2023.10309087
M3 - Contribución a la conferencia
AN - SCOPUS:85179515318
T3 - ECTM 2023 - 2023 IEEE 7th Ecuador Technical Chapters Meeting
BT - ECTM 2023 - 2023 IEEE 7th Ecuador Technical Chapters Meeting
A2 - Lalaleo, David Rivas
A2 - Chauvin, Manuel Ignacio Ayala
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 10 October 2023 through 13 October 2023
ER -