TY - GEN
T1 - Virtual Learning Environments
T2 - 3rd International Conference on Applied Technologies, ICAT 2021
AU - Gavilanes-Sagnay, Fredy
AU - Loza-Aguirre, Edison
AU - Echeverria-Carrillo, Cristian
AU - Jacome-Viera, Hugo
N1 - Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Virtual Learning Environments are innovative platforms that gain strength and relevance as an alternative to traditional education. In this case study, we have implemented an Open Simulator platform in three dimensions, where it is intended that students can achieve a certain degree of skill through training between 2 levels; the first level can be freely deployed through the designed laboratories and implemented within the infrastructure, on the other hand, at the second level, users will be able to solve the challenges that arise within the field of structured cabling. To validate this Virtual Learning Environment, the methodology named: Technologies Acceptance Model methodology has been used, which is based on two factors of influence of the user: the user’s perception of usefulness and the degree to which a person believes that using a particular system would enhance his or her job performance. At the end of this work, the results are exposed to obtain the results.
AB - Virtual Learning Environments are innovative platforms that gain strength and relevance as an alternative to traditional education. In this case study, we have implemented an Open Simulator platform in three dimensions, where it is intended that students can achieve a certain degree of skill through training between 2 levels; the first level can be freely deployed through the designed laboratories and implemented within the infrastructure, on the other hand, at the second level, users will be able to solve the challenges that arise within the field of structured cabling. To validate this Virtual Learning Environment, the methodology named: Technologies Acceptance Model methodology has been used, which is based on two factors of influence of the user: the user’s perception of usefulness and the degree to which a person believes that using a particular system would enhance his or her job performance. At the end of this work, the results are exposed to obtain the results.
KW - Educational platform
KW - OpenSim platform
KW - Virtual Learning Environments
KW - Virtual worlds
UR - http://www.scopus.com/inward/record.url?scp=85128491243&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-03884-6_8
DO - 10.1007/978-3-031-03884-6_8
M3 - Contribución a la conferencia
AN - SCOPUS:85128491243
SN - 9783031038839
T3 - Communications in Computer and Information Science
SP - 108
EP - 120
BT - Applied Technologies - 3rd International Conference, ICAT 2021, Proceedings
A2 - Botto-Tobar, Miguel
A2 - Montes León, Sergio
A2 - Torres-Carrión, Pablo
A2 - Zambrano Vizuete, Marcelo
A2 - Durakovic, Benjamin
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 27 October 2021 through 29 October 2021
ER -